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The 25 Research questions

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The 25 Research questions are as follows;

  1. What are the demerits of using mobile games in the teaching of vocabulary to the students?
  2. In what ways should a tutor apply mobile games in the teaching of the vocabulary to the students?
  3. What are the views of the stakeholders in the use of mobile games in the teaching of vocabulary to the learners?
  4. What is the importance of the application of mobile games in the teaching of vocabulary to the learners?
  5. Is it easier to teach vocabulary to the learners through the application of mobile games?
  6. Are there any guidelines that should be followed by the teachers when applying the mobile games in the teaching of the vocabulary?
  7. What types of mobile games are essential in the teaching of vocabulary to the learners?
  8. How can the teachers assess the understanding of the vocabulary by the students who have been taught through the use of the mobile games?
  9. Is the use of the mobile games an expensive approach to teaching of the learners?
  10. What types of phones should be applied in the teaching of vocabularies to the students?
  11. What arguments have been put forward for the application of the mobile games in the teaching of vocabulary to the students?
  12. Is there age limit for the students who should be taught vocabulary through the use of the mobile games?
  13. Has the approach of teaching vocabulary through the use of mobile games to the learners been confirmed to be effective?
  14. How do teachers introduce complex words to the children through the application of mobile games in the teaching of vocabulary to the children?
  15. What are the factors to consider before introducing mobile games in the teaching of the vocabulary to the learners?
  16. How does teaching of vocabulary to the learners through the use of mobile games compare to other methods of teaching vocabulary to the students?
  17. What are the other options available to the teaching of vocabulary to the students?
  18. What are the effects of teaching vocabulary to the students through the use of mobile games?
  19. How do schools resolve the problem of having kids who cannot own mobile phones?
  20. What is the best way of data collection that should be applied in the research?
  21. What sources of information are relevant for the research?
  22. What are the target schools for the research?
  23. What are the expected challenges during the research?
  24. What is the hypothesis to be tested during the research?
  25. What is the objective of the research?